![]() These basic enemies are easy enough to pick off, but one part I didn't expect was for them to be destructible. As soon as we get out of the spawn room, we begin fighting off waves of Null Sector grunts to protect the evac ship. Our mission in Toronto is to evacuate the humans and Omnics out of the city. ![]() The narrative plays out through the missions and the accompanying cutscenes, but based on which characters are selected by the team, you'll hear different interactions and pick up unique story bits. Meanwhile, my teammates choose Mercy, Winston, and the mission-required Sojourn. I choose Cassidy to take advantage of his new magnetic grenade, decent mobility, and solid range. However, it's not that simple, as characters like Torbjörn, Soldier: 76, and Zenyatta aren't around at this point in time. In this case, it's the team members who were in the cutscene, which encompasses the heroes of Overwatch. ![]() Shortly thereafter, Cassidy, Reinhardt, and various other members of Overwatch emerge from the shadows, led by none other than Winston.Īt the character select screen, we're limited to the characters who make sense for this particular mission. Null Sector ambushes a nearby group of humans and Omnics, but thankfully, Sojourn shows up just in time to spring into action and save the day. Null Sector makes their point very clear: Humans have treated Omnics like servants for far too long and it's time to liberate them. Null Sector is attacking humans and grabbing Omnics who haven't gone rogue. The opening cinematic shines a light on what's going on in Toronto. With that out of the way, we start the mission. When you go into a mission, you can select Normal, Hard, Expert, or Legendary. With my squad full of Overwatch developers, I feel pretty confident, so we choose Hard difficulty, which, despite its name, is only the second-highest difficulty level. The developers tell me that if a player drops, a bot may take over in the interim, but there's no current way to play alongside a team of bots. These Story Missions always consist of other human players, whether matchmade or through your squad. Once I'm ready for the mission, I can initiate it from this same computer terminal. This communication screen allows me to dive deeper into Overwatch lore with dedicated pages of emails and communications from other members of the team, or even look around at photographs on the desk to trigger voice lines. As I load into the mode, I arrive at a computer terminal. For these maps, Blizzard created all new streaming tech and developed new tools to make it work. This PvE release will bring players the largest maps Overwatch has ever seen. This upcoming release delivers eight new cinematics and a seemingly innumerable amount of voice lines. Toronto is the middle part of this first Story Mission arc, so I appreciated getting caught up on the story. This mission begins with a "previously on." segment consisting of cutscenes and animations from various previously released videos and stills in the Overwatch lore. While we've battled Null Sector before, new enemy types, like Annihilators and Stalkers add new wrinkles to how these battles play out. According to Blizzard, Null Sector will continue to attack until they are completely dismantled. In these new Story Missions, you fight against intense mobs of rogue Omnics. This story that we're going to be telling in Season 6 is that moment where Overwatch gets back together and they answer Winston's recall." He had this moment where he asked players, 'Are you with me?' He's trying to get Overwatch back together, and we've had all these other cinematics since then where we've shown people responding to that call, but never tie it all together. "This is a PvP shooter and as much as we can we try to build characters and build the universe through voice interactions, but we've never really picked up on that thread that we first started when Winston had his 'Recall' cinematic that launched with Overwatch. "We typically don't go into depth in-game with our stories," game director Aaron Keller says. These missions feature enormous, objective-filled maps, and in-depth storylines that blow past what we've seen in previous PvE content often tied to seasonal events. This first wave of Story Missions, which arrive as part of Season 6: Invasion, includes missions in Rio de Janeiro (previously shown at Blizzcon), Toronto, and Gothenburg.
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